Dev Log #0 - Hello, world!
Hello, world!
I say that because that’s the first message any successful technical adventure should print out (and on that note - hooray, the website is up and running!) but also because this is the first dev log I’ve ever posted.
The first of many dev logs? Hopefully, yes!
It’s been a busy January so far. On the actual gamedev side I’ve started prototyping a concept that I’ve had rolling around in my head for a while, but it’s not yet at a point where there’s anything really shareable. Most of the work so far has gone into underlying systems (input management, save / load system, that sort of thing) but some gameplay systems are up and running (such as a grid-based pathfinding system that I’m very proud of).
Beyond gamedev however quite a bit of time this January has gone into this (points around at the website you’re reading) - setting up the website and its hosting, but also less visible things like CDN, DNS settings, e-mail, creating a logo, registering accounts on various platforms and so on and so forth. There are still a bunch of things that I want to set up, but overall I’ve been very happy with the progress made so far.
My goal is to keep posting dev logs documenting this journey, hopefully at least once per month (or whenever something sufficiently interesting happens, which should hopefully be at least once per month).
Enough banter, back to prototyping!